Graphics & User Interface
This section includes examples that will help you introduce animation to your simulation. In addition, these examples demonstrate features used for creating a user-friendly interface.
- Change_Activity_Image_per_State.s8 Uses a different Image for an Activity depending on which state it’s in
- Change_Work_Item_Image_based_on_Label.s8 Shows how to use Label values for controlling Work Item images (for example using different color balls for different item types).
- End_Point_WorkCompleted_shown_on_Charts.s8 Shows how to use a Chart for displaying the Work Completed of each End Point in the simulation.